A way to increase conversation

Inspired people convert more.

Understand how our immersive lead application inspires people, drives conversation, and reaches an unexpected conversion rate.

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Reading time about 3 min.

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Start: February 2015

Timeline: 3 months

Agency: Eyecatcher AG - Zurich

Client: Mercedes-Benz Switzerland Ltd. is a national subsidiary company of Daimler Ltd. in Stuttgart. As a sales and marketing company, they represent the Daimler brand Mercedes-Benz.

Services: Host and User Interviews, Tech. Research, UX-Research, Ideation, Gamification, Interaction-Design, Prototyping, GUI and UI Design, Visual Design, Art, Motion-Design, Photography and Image Compositing, Video Editing, HMTL, JS, …

Platform: Native iPad Application + Apple TV

The challenge

How might we activate visitors at events and generate valuable leads?

Mercedes-Benz Switzerland wanted a new iPad game for trade fairs and events. The game should gather potential customers, promote the latest models, and generate valuable leads for further marketing measures.

The Result

We nurtured a relationship with the customers and almost doubled the conversion rate.

Thus, we developed the interactive tablet image quiz «Who Guesses the Benz?» Inspiring gameplay, instant prizes, and an easy competition form boosted participation while yielding high-quality leads.

Click if the video doesn't start immediately.

Additional:

The project also built the agency's product development foundation for a lead generation tool, the «eyeQuiz.» Brands like ZKB, Alliance, … use it.

My Role in the Project

Lead Interaction Designer

As the Lead Interaction Designer overseeing Eyecatcher AG’s creative direction, I guided the development team through every phase of the design process in a co-creative, iterative approach. We explored innovative solutions, prioritized user-friendly functionality, and ensured the final experience met Mercedes-Benz's high aesthetic and brand standards.

Team: Oliver Pell (Consultant), Gerd Moser (Development), myself (Design)

Tools: Fireworks, Illustrator, Photoshop, Premiere, After Effects, Omni Graffle, Keynote, HTML/ JS

In short, the design process

Re-Think the done.

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Rather than starting from zero, we analyzed existing applications that no longer met the client’s needs. We interviewed hosts, capturing their insights, pain points, and ideas for enhancing conversations. Their perspective shaped our approach.

From the beginning, we prioritized early prototyping, bringing in honest, unbiased users to test, challenge, and refine our concepts—ensuring real impact from day one.

Get more details:

Design decision

Challenge the Conversation to Drive Conversions

Extensive research and user testing led us to focus on three key principles:

  • Motivate Engagement – Design an interactive, rewarding experience that encourages participation, using incentives like prizes to spark conversation.
  • Simplify Participation – Make entry seamless and fast, respecting visitors’ limited time at events.
  • Ensure Privacy – Build trust by safeguarding user data, ensuring a frictionless and secure registration process.

Engagement, ease, and trust—key to turning interactions into meaningful conversions. 🚀

Let's dive deeper into some considerations. Uncovering some problems and understanding visitors' behaviors, needs, and pains alongside Mercedes-Benz hosts was essential to fostering interaction.

Final design

The joy of shared exploration.

The iPad application and large-screen display captivated many event visitors, encouraging shared puzzling and guessing. The application's look and feel reflect the brand's emotional essence and attract visitors’ attention from afar.

The Split-screen Solution

Layout structure with multiple elements and screens

By separating the functional layers in our structural concept, we enabled easy customization and implemented split-screen functionality. This allowed us to deliver both smooth gameplay and an eye-catching display visible from a distance.

App layer explosion
App layer explosion

We isolated a second screen from the iPad to provide the highest privacy during gameplay and data entry. We streamed it to the projector and big screens via Apple TV without displaying gameplay inputs or forms.

 

iPad (Gameplay)

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Video Output (Beamer, Big-Screen)

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Interactive Scratch Image

Start exploring by hovering over the image.

Inspired by KoalasToTheMax (Google Experiments).

Gameplay

Some Shots of the gameplay

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During the initial moments of the scratching game, players can choose to stop when they believe they've identified the Benz. However, the clock continues to run regardless.

Instant feedback after the participant answered the question, "What Benz is it?"

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Transition screen to the next quiz image. The appearance of the dots transforms in reverse and blends with the upcoming car.

Create a Product

eyeQuiz – Lead generation Tool

The system offers customizable settings for each client's unique quiz configuration. This project laid the groundwork for eyeQuiz, our in-house product used by several major corporations.

We offer three purchase tiers:

Corporate:

Fully customizable and styleable

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Identity:

Logo customization with adjustable fonts and colors

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Game:

Standard design without customization

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What the project taught me

Co-creation, shoulder to shoulder, is not just fun—it leads to priceless experiences.

Close Co-creation between development and design fosters innovation and ensures solutions are tailored to the user's unusual experience.

What I learned

  • Use design thinking methods to break out of our stereotyped thinking and generate unique ideas.
  • Share techniques used in other disciplines, such as mural painting, can force solutions for complex programming issues.
  • Involving the client in the design process and user testing enables them to embrace new perspectives, even if previous arguments were ineffective. Direct experience becomes a convincing truth..

What I would do differently

  • I wouldn't do anything differently, just more. This project was one of those where I envisioned bringing the experience to an immersive sensory multiplayer experience. I still dream of it.

Thank you for reading

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