My Role: UX Design Student
Services: UX Research, Ideation, Prototyping, UI Design, Usability Testing
Platform: PWA β Responsive Web App
Study Project: Google UX Certificate (Coursera)
Timeline: 6 weeks, February 2022
Medication adherence app β through social connection
Young adults struggle to take medications regularly. Existing apps are complex and isolating. Through social networking features, donation options, and simple reminders, we created iNeediCare β an app that turns medication management into community support. 2/3 of users said they'd donate to help others. Connection beats compliance.
Core shift: From lonely obligation to shared support β through community features.
3 Min. Read
How we solved problems
Three challenges, three breakthroughs
Medication apps treat adherence as a solo problem. It's not.
User research revealed the pattern: young adults forget medications not because they're careless β but because they feel isolated. Existing apps offered reminders. We offered connection. Built social features letting users support each other. Added donation options for those in financial need.
Result: 2/3 of users said they'd help others financially. Community beats checklists. Always.
Simplicity matters more than features.
Competitor apps were feature-heavy. Medication trackers. Pill identifiers. Pharmacy locators. Users felt overwhelmed. We stripped it down: simple reminders, easy logging, clear streaks.
Less cognitive load. More consistent use. Not every problem needs more features. Some need fewer.
Core Features: Simple reminders Easy logging Clear streaks Social support
Design for social good means designing for privilege awareness.
User Response: 2/3 said they'd donate to help others
Not everyone can afford medications. We tested donation features. Users responded positively β they wanted to help. But we had to design carefully: no guilt-tripping, no virtue signaling. Just simple, optional giving.
About 2/3 said they'd donate to challenge themselves with a good feeling. Empathy is real. Design just has to enable it.
Key Learnings
What this project taught me
User research reveals what surveys miss
50+ survey responses gave us data. But 5 deep interviews revealed the real insight: isolation, not forgetfulness. The pain: relying too much on quantitative data. What helped: talking to real people and reading between the lines of what they said.
Designing for social good requires balancing idealism with realism
I wanted to solve medication adherence and financial access. But scope creep nearly killed the project. What saved me: focusing on one clear problem (adherence through community), then adding donation as a secondary feature β not the core.
Study projects teach you to ship with constraints
6 weeks. No team. No budget. The pain: wanting to build everything perfectly. What worked: ruthless prioritization, quick prototypes, and testing with real users early and often. Constraints force clarity.
Why this still matters
Health is not a solo sport
Medication adherence apps treat users like isolated patients. But health happens in communities. The apps that win don't just remind β they connect. This study project proved one truth: people want to help each other. Design just has to let them.