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    Care. Connect. Act.

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    My Role: UX Design Student

    Services: UX Research, Ideation, Prototyping, UI Design, Usability Testing

    Platform: PWA – Responsive Web App

    Study Project: Google UX Certificate (Coursera)

    Timeline: 6 weeks, February 2022

    Medication adherence app – through social connection

    Young adults struggle to take medications regularly. Existing apps are complex and isolating. Through social networking features, donation options, and simple reminders, we created iNeediCare – an app that turns medication management into community support. 2/3 of users said they'd donate to help others. Connection beats compliance.

    Core shift: From lonely obligation to shared support – through community features.

    3 Min. Read

    How we solved problems

    Three challenges, three breakthroughs

    Medication apps treat adherence as a solo problem. It's not.

    User research revealed the pattern: young adults forget medications not because they're careless – but because they feel isolated. Existing apps offered reminders. We offered connection. Built social features letting users support each other. Added donation options for those in financial need.

    Result: 2/3 of users said they'd help others financially. Community beats checklists. Always.

    Simplicity matters more than features.

    Competitor apps were feature-heavy. Medication trackers. Pill identifiers. Pharmacy locators. Users felt overwhelmed. We stripped it down: simple reminders, easy logging, clear streaks.

    Less cognitive load. More consistent use. Not every problem needs more features. Some need fewer.

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    Core Features: Simple reminders Easy logging Clear streaks Social support

    Design for social good means designing for privilege awareness.

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    User Response: 2/3 said they'd donate to help others

    Not everyone can afford medications. We tested donation features. Users responded positively – they wanted to help. But we had to design carefully: no guilt-tripping, no virtue signaling. Just simple, optional giving.

    About 2/3 said they'd donate to challenge themselves with a good feeling. Empathy is real. Design just has to enable it.

    Key Learnings

    What this project taught me

    User research reveals what surveys miss

    50+ survey responses gave us data. But 5 deep interviews revealed the real insight: isolation, not forgetfulness. The pain: relying too much on quantitative data. What helped: talking to real people and reading between the lines of what they said.

    Designing for social good requires balancing idealism with realism

    I wanted to solve medication adherence and financial access. But scope creep nearly killed the project. What saved me: focusing on one clear problem (adherence through community), then adding donation as a secondary feature – not the core.

    Study projects teach you to ship with constraints

    6 weeks. No team. No budget. The pain: wanting to build everything perfectly. What worked: ruthless prioritization, quick prototypes, and testing with real users early and often. Constraints force clarity.

    Why this still matters

    Health is not a solo sport

    Medication adherence apps treat users like isolated patients. But health happens in communities. The apps that win don't just remind – they connect. This study project proved one truth: people want to help each other. Design just has to let them.

    Thank you for reading